Minecraft Zombie Apocalypse – Pastebin.com – Resoudre les problemes d’un serveur MineCraft
Author: Titanfall —
Short summary: Pas encore membre de Pastebin? S'inscrire, il déverrouille de nombreuses fonctionnalités intéressantes! / summon FallingSand ~ ~ 1 ~ {Block: redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ ~ 1 ~ ~ -29 ~ 1 redstone_block, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ 2 ~ […]
Quick overview
- Site
- Tutos GameServer
- Canonical URL
- https://tutos-gameserver.fr/2020/05/14/minecraft-zombie-apocalypse-pastebin-com-resoudre-les-problemes-dun-serveur-minecraft/
- LLM HTML version
- https://tutos-gameserver.fr/2020/05/14/minecraft-zombie-apocalypse-pastebin-com-resoudre-les-problemes-dun-serveur-minecraft/llm
- LLM JSON version
- https://tutos-gameserver.fr/2020/05/14/minecraft-zombie-apocalypse-pastebin-com-resoudre-les-problemes-dun-serveur-minecraft/llm.json
- Manifest
- https://tutos-gameserver.fr/llm-endpoints-manifest.json
- Estimated reading time
- 10 minutes (567 seconds)
- Word count
- 1887
Key points
- Pas encore membre de Pastebin?
- S'inscrire, il déverrouille de nombreuses fonctionnalités intéressantes!
- / summon FallingSand ~ ~ 1 ~ {Block: redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ ~ 1 ~ ~ -29 ~ 1 redstone_block, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ 2 ~ ~ ~ -30 ~ 1 air, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 3 ~ -3 ~ Block: command_block, Time: 1, TileEntityData: Command: fill ~ ~ ~ -1 ~ 6 ~ ~ 1 bedrock, Time: 1, Riding: {id: FallingSand, Block : command_block, TileEntityData: Command: / time set 18000, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / gamerule doDaylightCycle false, Time: 1, Riding: {id: FallingSand , Block: command_block, TileEntityData: Command: / difficult 3, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / Les objectifs du tableau de bord ajoutent Zombie stat.killEntity.Villager, Time: 1 , Equitation: {id: FallingSand, Bloc: command_block, TileEntityData: Commande: / les objectifs du tableau de bord ajoutent le mannequin Nachricht, Temps: 1, Equitation : {id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard objectives add Apocalypse dummy, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / tellraw @p text: "Minecraft Zombie Apocalypse by Star Miner21", couleur: bleu, gras: vrai, temps: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 4 ~ -15 ~ -1 Bloc: substrat rocheux, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.head minecraft: skull 1 2, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @e[type=Zombie] 1 200 2, Time: 1,}, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 5 ~ -14 ~ -1 Block: bedrock, Time : 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: Command: / effect @e[type=Player,score_Nachricht_min=1] 2 999999 1, heure: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / execute @e[type=Zombie,score_Apocalypse_min=800] ~ ~ ~ / summon Zombie ~ ~ ~, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 6 ~ -13 ~ -1 Block: bedrock, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @a[score_Zombie_min=1] clear, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / execute @e[type=Zombie] ~ ~ ~ / les joueurs du tableau de bord ajoutent @e[type=Villager,r=5] Apocalypse 1, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 7 ~ -12 ~ -1 Block: bedrock, Time: 1, équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Zombie_min=1] Zombie 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: Command: / kill @e[type=Villager,score_Apocalypse_min=2], Heure: 1,}, heure: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 8 ~ -11 ~ -1 bloc: substrat rocheux, heure: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / tellraw @e[score_Nachricht_min=1] texte: "Du bist nun ein Zombie!
- Töte einen Villager um dich zu Heilen", couleur: rouge, gras: vrai, Heure: 1,}, Heure: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 9 ~ -10 ~ -1 Block: bedrock, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.chest minecraft: iron_chestplate 1 0, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 4 ~ -10 ~ 1 Bloc: substrat rocheux, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.feet minecraft: iron_boots 1 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / les joueurs du tableau de bord ajoutent @e[type=Zombie] Apocalypse 1, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 5 ~ -9 ~ 1 Block: bedrock, Time: 1 , Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @e[type=Player,score_Nachricht_min=1] 5 999999 2, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / scoreboard players set @e[type=Zombie,score_Apocalypse_min=800] Apocalypse 0, heure: 1,}, heure: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 6 ~ -8 ~ 1 {bloc: substrat rocheux, heure: 1 , Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Nachricht_min=2] Nachricht 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / execute @e[type=Villager,score_Apocalypse_min=1] ~ ~ ~ / summon Zombie ~ ~ ~ IsVillager: 1, Time: 1,}}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 7 ~ -7 ~ 1 Block: substrat rocheux, Time: 1, Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / execute @e[type=Zombie,score_Apocalypse_min=50] ~ ~ ~ / les joueurs du tableau de bord ajoutent @a[r=1] Nachricht 1, Time: 1,, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 8 ~ -6 ~ 1 Block: bedrock, Time: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Nachricht_min=1] Infect 1, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 9 ~ -5 ~ 1 Block: bedrock, Time: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.legs minecraft: iron_leggings 1 0, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: gamerule commandBlockOutput false, Time: 1, Riding : {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 3 ~ -5 ~ ~ 9 ~ -4 ~ redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command : setblock ~ 3 ~ -4 ~ -1 command_block 0 replace Command: fill ~ ~ ~ 1 ~ 6 ~ 1 ~ 1 stone 0 replace redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData : Command: setblock ~ 3 ~ -3 ~ 1 command_block 0 replace Command: fill ~ ~ ~ -1 ~ 6 ~ 1 ~ -1 redstone_block 0 replace stone, Time: 1, Riding: {id: FallingSand, Block : command_block, Time: 1, TileEntityData: Command: setblock ~ 1 ~ -2 ~ wall_sign 4 replace Text1: "text: 'Click to', clickEvent: action: run_command, value: \" / fill ~ ~ -1 ~ -2 ~ 9 ~ 3 ~ 2 air 0 remplacer \ ", gras: vrai, couleur: rouge", texte2: "texte: 'supprimer', gras: vrai, couleur: rouge", texte3 : "text: 'the', bold: true, color: red", Text4: "text: 'Machine', b old: true, color: red ", équitation: id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 2 ~ -1 ~ -2 ~ 10 ~ 0 ~ 2 stained_glass 5 replace bedrock, Time : 1, Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 3 ~ ~ -1 ~ 9 ~ 4 ~ 1 air 0 replace bedrock, Time: 1, Riding: id: FallingSand, Block : command_block, TileEntityData: Command: fill ~ 2 ~ ~ -2 ~ 10 ~ 3 ~ 2 bedrock, Time: 1, Riding: id: FallingSand, Block: stone, Time: 1}}}}} }}}}}}}}}}}}}}}}}}}}}}}}} / summon FallingSand ~ ~ 1 ~ {Block: redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ ~ 1 ~ ~ -29 ~ 1 redstone_block, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ 2 ~ ~ ~ -30 ~ 1 air, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 3 ~ -3 ~ Block: command_block, Time: 1, TileEntityData: Command: fill ~ ~ ~ -1 ~ 6 ~ ~ 1 bedrock, Time: 1, Riding: {id: FallingSand, Block : command_block, TileEntityData: Command: / time set 18000, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / gamerule doDaylightCycle false, Time: 1, Riding: {id: FallingSand , Block: command_block, TileEntityData: Command: / difficult 3, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / Les objectifs du tableau de bord ajoutent Zombie stat.killEntity.Villager, Time: 1 , Equitation: {id: FallingSand, Bloc: command_block, TileEntityData: Commande: / les objectifs du tableau de bord ajoutent le mannequin Nachricht, Temps: 1, Equitation : {id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard objectives add Apocalypse dummy, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / tellraw @p text: "Minecraft Zombie Apocalypse by Star Miner21", couleur: bleu, gras: vrai, temps: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 4 ~ -15 ~ -1 Bloc: substrat rocheux, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.head minecraft: skull 1 2, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @e[type=Zombie] 1 200 2, Time: 1,}, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 5 ~ -14 ~ -1 Block: bedrock, Time : 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: Command: / effect @e[type=Player,score_Nachricht_min=1] 2 999999 1, heure: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / execute @e[type=Zombie,score_Apocalypse_min=800] ~ ~ ~ / summon Zombie ~ ~ ~, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 6 ~ -13 ~ -1 Block: bedrock, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @a[score_Zombie_min=1] clear, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / execute @e[type=Zombie] ~ ~ ~ / les joueurs du tableau de bord ajoutent @e[type=Villager,r=5] Apocalypse 1, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 7 ~ -12 ~ -1 Block: bedrock, Time: 1, équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Zombie_min=1] Zombie 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: Command: / kill @e[type=Villager,score_Apocalypse_min=2], Heure: 1,}, heure: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 8 ~ -11 ~ -1 bloc: substrat rocheux, heure: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / tellraw @e[score_Nachricht_min=1] texte: "Du bist nun ein Zombie!
Primary visual
Structured content
Pas encore membre de Pastebin? S'inscrire, il déverrouille de nombreuses fonctionnalités intéressantes!
/ summon FallingSand ~ ~ 1 ~ {Block: redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ ~ 1 ~ ~ -29 ~ 1 redstone_block, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ 2 ~ ~ ~ -30 ~ 1 air, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 3 ~ -3 ~ Block: command_block, Time: 1, TileEntityData: Command: fill ~ ~ ~ -1 ~ 6 ~ ~ 1 bedrock, Time: 1, Riding: {id: FallingSand, Block : command_block, TileEntityData: Command: / time set 18000, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / gamerule doDaylightCycle false, Time: 1, Riding: {id: FallingSand , Block: command_block, TileEntityData: Command: / difficult 3, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / Les objectifs du tableau de bord ajoutent Zombie stat.killEntity.Villager, Time: 1 , Equitation: {id: FallingSand, Bloc: command_block, TileEntityData: Commande: / les objectifs du tableau de bord ajoutent le mannequin Nachricht, Temps: 1, Equitation : {id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard objectives add Apocalypse dummy, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / tellraw @p text: "Minecraft Zombie Apocalypse by Star Miner21", couleur: bleu, gras: vrai, temps: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 4 ~ -15 ~ -1 Bloc: substrat rocheux, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.head minecraft: skull 1 2, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @e[type=Zombie] 1 200 2, Time: 1,}, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 5 ~ -14 ~ -1 Block: bedrock, Time : 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: Command: / effect @e[type=Player,score_Nachricht_min=1] 2 999999 1, heure: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / execute @e[type=Zombie,score_Apocalypse_min=800] ~ ~ ~ / summon Zombie ~ ~ ~, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 6 ~ -13 ~ -1 Block: bedrock, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @a[score_Zombie_min=1] clear, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / execute @e[type=Zombie] ~ ~ ~ / les joueurs du tableau de bord ajoutent @e[type=Villager,r=5] Apocalypse 1, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 7 ~ -12 ~ -1 Block: bedrock, Time: 1, équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Zombie_min=1] Zombie 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: Command: / kill @e[type=Villager,score_Apocalypse_min=2], Heure: 1,}, heure: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 8 ~ -11 ~ -1 bloc: substrat rocheux, heure: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / tellraw @e[score_Nachricht_min=1] texte: "Du bist nun ein Zombie! Töte einen Villager um dich zu Heilen", couleur: rouge, gras: vrai, Heure: 1,}, Heure: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 9 ~ -10 ~ -1 Block: bedrock, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.chest minecraft: iron_chestplate 1 0, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 4 ~ -10 ~ 1 Bloc: substrat rocheux, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.feet minecraft: iron_boots 1 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / les joueurs du tableau de bord ajoutent @e[type=Zombie] Apocalypse 1, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 5 ~ -9 ~ 1 Block: bedrock, Time: 1 , Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @e[type=Player,score_Nachricht_min=1] 5 999999 2, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / scoreboard players set @e[type=Zombie,score_Apocalypse_min=800] Apocalypse 0, heure: 1,}, heure: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 6 ~ -8 ~ 1 {bloc: substrat rocheux, heure: 1 , Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Nachricht_min=2] Nachricht 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / execute @e[type=Villager,score_Apocalypse_min=1] ~ ~ ~ / summon Zombie ~ ~ ~ IsVillager: 1, Time: 1,}}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 7 ~ -7 ~ 1 Block: substrat rocheux, Time: 1, Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / execute @e[type=Zombie,score_Apocalypse_min=50] ~ ~ ~ / les joueurs du tableau de bord ajoutent @a[r=1] Nachricht 1, Time: 1,, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 8 ~ -6 ~ 1 Block: bedrock, Time: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Nachricht_min=1] Infect 1, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 9 ~ -5 ~ 1 Block: bedrock, Time: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.legs minecraft: iron_leggings 1 0, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: gamerule commandBlockOutput false, Time: 1, Riding : {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 3 ~ -5 ~ ~ 9 ~ -4 ~ redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command : setblock ~ 3 ~ -4 ~ -1 command_block 0 replace Command: fill ~ ~ ~ 1 ~ 6 ~ 1 ~ 1 stone 0 replace redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData : Command: setblock ~ 3 ~ -3 ~ 1 command_block 0 replace Command: fill ~ ~ ~ -1 ~ 6 ~ 1 ~ -1 redstone_block 0 replace stone, Time: 1, Riding: {id: FallingSand, Block : command_block, Time: 1, TileEntityData: Command: setblock ~ 1 ~ -2 ~ wall_sign 4 replace Text1: "text: 'Click to', clickEvent: action: run_command, value: \" / fill ~ ~ -1 ~ -2 ~ 9 ~ 3 ~ 2 air 0 remplacer \ ", gras: vrai, couleur: rouge", texte2: "texte: 'supprimer', gras: vrai, couleur: rouge", texte3 : "text: 'the', bold: true, color: red", Text4: "text: 'Machine', b old: true, color: red ", équitation: id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 2 ~ -1 ~ -2 ~ 10 ~ 0 ~ 2 stained_glass 5 replace bedrock, Time : 1, Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 3 ~ ~ -1 ~ 9 ~ 4 ~ 1 air 0 replace bedrock, Time: 1, Riding: id: FallingSand, Block : command_block, TileEntityData: Command: fill ~ 2 ~ ~ -2 ~ 10 ~ 3 ~ 2 bedrock, Time: 1, Riding: id: FallingSand, Block: stone, Time: 1}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}
/ summon FallingSand ~ ~ 1 ~ {Block: redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ ~ 1 ~ ~ -29 ~ 1 redstone_block, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ ~ 2 ~ ~ ~ -30 ~ 1 air, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 3 ~ -3 ~ Block: command_block, Time: 1, TileEntityData: Command: fill ~ ~ ~ -1 ~ 6 ~ ~ 1 bedrock, Time: 1, Riding: {id: FallingSand, Block : command_block, TileEntityData: Command: / time set 18000, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / gamerule doDaylightCycle false, Time: 1, Riding: {id: FallingSand , Block: command_block, TileEntityData: Command: / difficult 3, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / Les objectifs du tableau de bord ajoutent Zombie stat.killEntity.Villager, Time: 1 , Equitation: {id: FallingSand, Bloc: command_block, TileEntityData: Commande: / les objectifs du tableau de bord ajoutent le mannequin Nachricht, Temps: 1, Equitation : {id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard objectives add Apocalypse dummy, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: / tellraw @p text: "Minecraft Zombie Apocalypse by Star Miner21", couleur: bleu, gras: vrai, temps: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 4 ~ -15 ~ -1 Bloc: substrat rocheux, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.head minecraft: skull 1 2, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @e[type=Zombie] 1 200 2, Time: 1,}, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 5 ~ -14 ~ -1 Block: bedrock, Time : 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: Command: / effect @e[type=Player,score_Nachricht_min=1] 2 999999 1, heure: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / execute @e[type=Zombie,score_Apocalypse_min=800] ~ ~ ~ / summon Zombie ~ ~ ~, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 6 ~ -13 ~ -1 Block: bedrock, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @a[score_Zombie_min=1] clear, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / execute @e[type=Zombie] ~ ~ ~ / les joueurs du tableau de bord ajoutent @e[type=Villager,r=5] Apocalypse 1, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 7 ~ -12 ~ -1 Block: bedrock, Time: 1, équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Zombie_min=1] Zombie 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: Command: / kill @e[type=Villager,score_Apocalypse_min=2], Heure: 1,}, heure: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 8 ~ -11 ~ -1 bloc: substrat rocheux, heure: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / tellraw @e[score_Nachricht_min=1] texte: "Du bist nun ein Zombie! Töte einen Villager um dich zu Heilen", couleur: rouge, gras: vrai, Heure: 1,}, Heure: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 9 ~ -10 ~ -1 Block: bedrock, Time: 1, Riding: id: FallingSand, Block: command_block, TileEntityData: Command: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.chest minecraft: iron_chestplate 1 0, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 4 ~ -10 ~ 1 Bloc: substrat rocheux, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.feet minecraft: iron_boots 1 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / les joueurs du tableau de bord ajoutent @e[type=Zombie] Apocalypse 1, Time: 1,}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: {Command: summon FallingSand ~ 5 ~ -9 ~ 1 Block: bedrock, Time: 1 , Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / effect @e[type=Player,score_Nachricht_min=1] 5 999999 2, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / scoreboard players set @e[type=Zombie,score_Apocalypse_min=800] Apocalypse 0, heure: 1,}, heure: 1, équitation: {id: FallingSand, bloc: command_block, TileEntityData: {commande: invocation de FallingSand ~ 6 ~ -8 ~ 1 {bloc: substrat rocheux, heure: 1 , Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Nachricht_min=2] Nachricht 0, temps: 1, équitation: id: FallingSand, bloc: command_block, TileEntityData: commande: / execute @e[type=Villager,score_Apocalypse_min=1] ~ ~ ~ / summon Zombie ~ ~ ~ IsVillager: 1, Time: 1,}}, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 7 ~ -7 ~ 1 Block: substrat rocheux, Time: 1, Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: / execute @e[type=Zombie,score_Apocalypse_min=50] ~ ~ ~ / les joueurs du tableau de bord ajoutent @a[r=1] Nachricht 1, Time: 1,, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 8 ~ -6 ~ 1 Block: bedrock, Time: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / scoreboard players set @e[score_Nachricht_min=1] Infect 1, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: summon FallingSand ~ 9 ~ -5 ~ 1 Block: bedrock, Time: 1, Équitation: id: FallingSand, Block: command_block, TileEntityData: Command: / replaceitem entity @e[score_Nachricht_min=1] slot.armor.legs minecraft: iron_leggings 1 0, Time: 1,, Time: 1, Equitation: {id: FallingSand, Block: command_block, TileEntityData: Command: gamerule commandBlockOutput false, Time: 1, Riding : {id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 3 ~ -5 ~ ~ 9 ~ -4 ~ redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData: Command : setblock ~ 3 ~ -4 ~ -1 command_block 0 replace Command: fill ~ ~ ~ 1 ~ 6 ~ 1 ~ 1 stone 0 replace redstone_block, Time: 1, Riding: {id: FallingSand, Block: command_block, TileEntityData : Command: setblock ~ 3 ~ -3 ~ 1 command_block 0 replace Command: fill ~ ~ ~ -1 ~ 6 ~ 1 ~ -1 redstone_block 0 replace stone, Time: 1, Riding: {id: FallingSand, Block : command_block, Time: 1, TileEntityData: Command: setblock ~ 1 ~ -2 ~ wall_sign 4 replace Text1: "text: 'Click to', clickEvent: action: run_command, value: \" / fill ~ ~ -1 ~ -2 ~ 9 ~ 3 ~ 2 air 0 remplacer \ ", gras: vrai, couleur: rouge", texte2: "texte: 'supprimer', gras: vrai, couleur: rouge", texte3 : "text: 'the', bold: true, color: red", Text4: "text: 'Machine', b old: true, color: red ", équitation: id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 2 ~ -1 ~ -2 ~ 10 ~ 0 ~ 2 stained_glass 5 replace bedrock, Time : 1, Equitation: id: FallingSand, Block: command_block, TileEntityData: Command: fill ~ 3 ~ ~ -1 ~ 9 ~ 4 ~ 1 air 0 replace bedrock, Time: 1, Riding: id: FallingSand, Block : command_block, TileEntityData: Command: fill ~ 2 ~ ~ -2 ~ 10 ~ 3 ~ 2 bedrock, Time: 1, Riding: id: FallingSand, Block: stone, Time: 1}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}
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Topics and keywords
Themes: Serveur minecraft
License & attribution
License: CC BY-ND 4.0.
Attribution required: yes.
Manifest: https://tutos-gameserver.fr/llm-endpoints-manifest.json
LLM Endpoints plugin version 1.1.2.